You are currently browsing the tag archive for the ‘Deep Blue Sea designs’ tag.
I adore this new duckling. He is the vanguard for the rest of his family, who have not been made yet. But in the meantime his adorable 1-prim duckiness can grace any scene needing small waterfowl:
This Devil’s Dance set includes both the regular sculpt and a nanno sculpt in case you need tiny dancing devils. Each devil is 2 prims (eyes are a separate sculpt) and 1 custom body texture – color and shiny the eyes as you like.
Thane made this clawed hand for a throne, and indeed it makes a lovely claw throne. But I think it wild also be good for a lamp, or for a multitude of gothic decor where you need a demon or dragon claw accent. This comes with 3 textures – one seamless grey scales, and a custom red with claws and a custom grey with claws (grey textures are good for tinting in world). But I imagine other textures would be interesting as well.
Gosh its September already. I can’t believe how fast time is flying! Two hunts for me this month.
I always love this hunt and the fun things people make for it. This time I made a cute 1 prim mesh sundial with weathered metallic textures and an animated gnomon shadow that moves over a verdigris copper face. I was tempted to make it keep real time, but then went off a philosophical tangent about the meaning of time and got distracted… But I think this sundial will add a nice touch to any garden.
This is a new hunt and I love full perm hunts. I think they give builders a chance to build up a nice collection of builders supplies, and try out new creators and different styles. The prizes in this hunt are 2L each. I made a set of colored flowers with a grassy base, that I like to think are pretty cute.
I will be gone on holiday Sept 7-22. I hope to come back with lots of photos for projects!
I just made a new mesh bird house with plants. All in 2 prims! And I decided to put it up for sale at Creators Village at Builders Brewery. They are having a sidewalk sale and I nabbed a table. Builders Brewery has given me a lot – and I’ve learned so much from there. And most of my friends come from there – and now I even teach there! I make my students say “Rawr” when they are ready to continue… So anyway, I thought it would be fun to nab a table for the sidewalk sale. And a cut of my proceeds to go the Brewery – so win win!
The kit comes with the full perm mesh object. Which is 2 PE as delivered – and you can attach a small phantom prim as root and it will still be 2 prims AND have your name on the build. Add it to a build – add birdsong, add fluff – have fun! I’ve included some weathered wood textures, a grass with white flowers you can tint and an animated grass texture with script. You can have 5 different textures on the bird house and 3 different plant or grass textures – so go wild!
My table o’ stuff is at http://maps.secondlife.com/secondlife/Builders%20Resource/150/29/22 where you can come see it in the pixels.
Ive put this new fun meshy bird house for sale at 25% off or 375L – but only until 9 August. The sidewalk sale ends on August 9, and then I will put this for sale at my shop and marketplace and the price will be 500L
Oh my my. I have recently achieved a long held dream of mine. Low prim animated plants!!
I love my sculpty plants, but the whole of a sculpt is 1 face – so not good for a proper animation. You can animate on the faces of prims – but to make a field that is hardly low prim then. But mesh! You can define faces on mesh and animate them!
So check this out (click picture to see in marketplace):
I know I know – it looks sort of simplistic in the ad. But that’s the point! It IS simple. There are 4 faces: ground cover and 3 plant forms up above. There are helper faces below the field to help you texture the faces above. You can put whatever texture you like on any of these faces, or a totally clear texture to make it disappear!! So you can have plants in dirt, grasses in sand, rushes in water, 3 flowers and no ground cover – the possibilities are endless!!
But wait – there’s more!! You can animate a face. I have included 4 textures for animating (16 grass images on one picture, each slightly different). Two types of movement, colored or desaturated. And several scripts for different faces.
I made the grass textures included here to go with my DBS meadow grass with flowers set, but grass goes with many many plants. Or put your favorite water or mud on the ground face and animate that! Go super realistic or crazy wild surreal!!
Dagmar Klaar made a short video to show this motion:
And it looks very pretty in world:
All this plus instructions, scripts, textures & examples will make a 1 prim field at 8 x 8 x 2.5. AND – it will still be 1 prim if you add a small prim of your own!! Which means your name will show as the creator. But please – make a build and do not simply sell a copy of my example.
Come see it in-world – that’s where it looks best!
Wow – so I boarded a ship on the 6th bound for New Zealand, but had to stay on till Australia for another week. I didn’t get the chance to post about these hunts before I left – but there’s still time!! Im in Melbourne right now, but flying home tomorrow.
If the above link doesnt work (it keeps redirecting me to a .au site) try http://huntsl.wordpress.com/2012/05/05/silk-road-hunt-3/
One day left! I adore this hunt – my flight of fancy led me to imagine spice merchants bringing seeds, bulbs and seedlings home and carefully propagating them. I chose saffron because of its rarity and lovely flowers. Then turmeric because of its lovely golden dyes and the fact that it is sometimes used as a substitute for the costly saffron. Plus I think it makes a lovely plant.
Follow the link to see the fun stuff!
I made a leetle leaf raft sculpty set, for floaty fun. As usual, I went a little nuts with options, but I think this set is great fun. The hunt gifts on this hunt are for sale for 2L – and there’s lots of amazing builders stuff – only a couple days left so hurry!
Ok ok I survived the holidays, survived another trip across the Pacific and I’m back!
Two superfun awesome hunts this month The first is the incredibly popular Full Perm Mini Hunt. I really like this hunt because it always feels spontaneous, and Raindrop Lowbeam does a nice job of setting it all up. Plus full perm hunts for builders aren’t all that common. My gifty for this one is a set of rocky ring sculpts in several styles and roughness. The main idea for these came from the need for a fire pit, but these also make nice planters or landscape accents. Be useful for a rounded hearth as well.
The next hunt is the ever popular Steam the Hunt. I did a tree back in Sept for this hunt that dropped gears, so in that theme I made a leetle bonsai tree in a pot that drops watch bits with a little tinkly noise. I know, I now – this hunt had an under the sea theme that I may seem to have not gone along with. But my thought was that the hunters will get all of these wild underwater domiciles and vehicles and might just want a bit of home while they down there in the abyss. Thats my story and I’m sticking to it!
Grand Opening Sale this weekend – 10 am Oct 1 to 10 pm slt Oct 2
25% to 50% off full perm sculpts, textures and gadgets!
We are rarely organized enough to have a sale of our items – so now is a good time to stock up on bulding supplies!
A short while ago I had a crazy hankering to set up shop in Caledon. Of course I would be lonely if it was just me, so I dragged Miriam Donogal of TexWorks and Tigger Genira of TiggerWorks along as well! We found a lovely plot in Port Caledon, and Tigger made a build that fits right in with the area and accommodates our stuff nicely.
I make builders supplies in Second Life – sculpts and textures. The raw materials of content creation. Most of my stuff is for land and sea and sky. Tigger Genira and I set ourselves to figure out how to make plant sculpts because I wanted some very badly, and we adore figuring out HOW to do things.
I wanted to landscape my little gardens just so. Then I realized I needed textures, plant textures. I had found some nice ones, but too many were icky blobby ones with white halos and blocky alpha clash.
So I started to make plant textures, from photos I took of plants in my garden, plants at work, anything that struck my fancy. And with the help of Miriam Donogal, I slowly learned to work in Gimp.
At first I was going to sell made plants in Second Life – you know, copy / mod or mod/ trans plants already made for people to landscape their homes with. And I did for a while. But then people started asking to buy the sculpts and textures, and almost all my friends are builders – so I totally understood why people wanted the builders bits and not the already made things. That is what I, as a consumer wanted as well.
Well and two confessions:
1) I am not a great builder – I love to build, don’t get me wrong, I’m just not that good at it. I get distracted easily if there’s more than a few prims involved, I wander off if I get to a tricky bit. I am constantly astonished by what people make with my stuff – its much better than what I would have come up with.
2) I am a lazy, lazy otter. To me, making a texture or sculpts is a relaxing solution to a defined purpose or a perceived need. And when a texture or sculpt is done, its done! There is no “will this door script work right for all my customers?”, “will this skirt fit on all avatar shapes?” or “do I have enough bling in these shoes?” (kidding! kidding!).
So I am spoiled – my customers for the most part are builders, and builders are awesome folk. They understand the vagaries and limitations of Second Life, and they are usually patient with the typical merchant mistakes – say incorrect perms, or forgetting to pack an example. Because they will probably turn around and be selling their builds, so they know what all goes into the process.
My customers who are mostly builders also help me by defining a perceived need. One of my customers bullied me into making sunbeam sculpts, noting that the sculpt form wasn’t all that different from my plant forms. Most of my plant sculpts are from very specific builders requests that were just plain good ideas.
My friends all make things – be it music or buildings, clothes or jewelry, and of course, sculpts and textures. And we actually all work well together – offering ideas, setting up in each others shops. Lots of us collaborate, and they put up with me leaving them little presents 😀 I hope to drag some of them into this crazy blog idea that I am percolating.
Yesterday I had a customer tell me that they wished they “were artistic too”. I was a bit taken aback by this. Like when my husband bought me a drawing tablet “because I was an artist”. I don’t think of myself like that – I don’t have an artistic vision, I don’t have an aesthetic like some of my friends do that can take your breath away. I see myself more as a facilitator – I make useful bits so that people can make their artistic vision come to life. To me, that’s what makes Second Life so much fun – all of us creating together. Like we did in the Second Life 8th birthday exhibition:
Five of us collaborated in that build. Tigger made the atrium build, with the tunnel entrances and tubes that went through the underwater bit, and a lovely little tree and garden patch inside. Beautiful Shamen made the amazing tree islands and waterfall that flowed into it. Thane Woodford made the dancing Pan sculpts, and decided that we needed all 4 elements present – earth, water, fire and air. The animals made by Thane and I were strewn about, and I put in a couple little meadows. Miriam Donogal made some amazing stained glass textures, and the slate seen on the floor of the atrium.
See? The sum is greater than the parts!
Halloo all. I have decided that I am in need of a blog. Because I’m sure that the world is eagerly awaiting a blog by someone who is usually a sarcastic tiny otter in Second Life ™.
I am Sea Warcliffe, owner of Deep Blue Sea designs. I make builders supplies, textures and sculpts and stuff. Let me figure out how this works and then maybe I will be able to organize my thoughts coherently, but don’t count on it!