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Fun with Scarecrows!
I can not believe that Thane got all of this detail into a 1 prim / 1 LI sculpted scarecrow, and Im super pleased with how they textured.
If you are a member of the Builders Brewery, the straight armed scarecrow set is a gift to group members at the Brewery Halloween Gift Exchange until 31 October. If you aren’t a member or don’t like searching, clicky on the image to nab it on marketplace.
All images are links to the marketplace, or come see them at the shop!
There is also a version with bent arms, and a fatpack of all of them. The custom textures are interchangeable between the two sculpts, or use the textures as a template to make your own.
This set was made with role play in mind. The spilled ink pot is 1 prim and the scroll is another. The texture for the scroll is just a simple texture, so other textures can definitely be used. Of course each piece can be used separately.
I’m super excited about this new log kit.
The log is lumpy with uneven edges, included are 4 custom textures that have bark outside and rotten wood inside. This also comes with the full perm sculpt map, an ambient occlusion (AO) map and a seamless bark texture in case you need lots of repeats on a really big log.
These logs are also available in InWorldz
Oh and, a handy dandy tutorial posted here on how to use shadow textures that come with sculpts.
I also finally got off my lazy fuzzy butt and took some photos of pretty daffodils to make a set of them in different configurations.
Individual textures can be bought in my in-world shop in Second Life.
Last week Thane Woodford of Raven’s Heart Sculpts and I worked on some more trees. The trees below are also in available in InWorldz
These new birch trees have a clump of interwoven trunks in 1 prim, with a custom foliage sculpt to fit, 4 seasons of foliage textures and a really nice birch bark texture by Beautiful Shamen of Amulet.
I know I know! I’m not ready for it yet, but still, it comes… I can tell because all of a sudden I’m seeing a bunch of wreaths and garlands heading out to make new creations.
So besides the fun of wreaths and holier wreaths, garland sets and straight garlands, candles, trees and Christmas tree and wreath textures I have been busy texturing some of Thanes new sculpts. Some of which are definitely holiday things and others that will also work year round.
First the candles with little clip holders – made to go on a Christmas tree, but will work in a lot of other places. The candles & holders are one prim and sculpted so as to put the scripted or particle flame right on the wick – so any small flame will work. Six custom textures are included.
Next is a sweet little 1 prim winged angel. She was made to be a tree topper, but will work well in lots of places. Two textures are included – with a simplistic face, or without.
Other new things are the dream catchers, which are very nice for thematic decorating:
And sculpted feathers with a variety of textures:
I make builders supplies in Second Life – sculpts and textures. The raw materials of content creation. Most of my stuff is for land and sea and sky. Tigger Genira and I set ourselves to figure out how to make plant sculpts because I wanted some very badly, and we adore figuring out HOW to do things.
I wanted to landscape my little gardens just so. Then I realized I needed textures, plant textures. I had found some nice ones, but too many were icky blobby ones with white halos and blocky alpha clash.
So I started to make plant textures, from photos I took of plants in my garden, plants at work, anything that struck my fancy. And with the help of Miriam Donogal, I slowly learned to work in Gimp.
At first I was going to sell made plants in Second Life – you know, copy / mod or mod/ trans plants already made for people to landscape their homes with. And I did for a while. But then people started asking to buy the sculpts and textures, and almost all my friends are builders – so I totally understood why people wanted the builders bits and not the already made things. That is what I, as a consumer wanted as well.
Well and two confessions:
1) I am not a great builder – I love to build, don’t get me wrong, I’m just not that good at it. I get distracted easily if there’s more than a few prims involved, I wander off if I get to a tricky bit. I am constantly astonished by what people make with my stuff – its much better than what I would have come up with.
2) I am a lazy, lazy otter. To me, making a texture or sculpts is a relaxing solution to a defined purpose or a perceived need. And when a texture or sculpt is done, its done! There is no “will this door script work right for all my customers?”, “will this skirt fit on all avatar shapes?” or “do I have enough bling in these shoes?” (kidding! kidding!).
So I am spoiled – my customers for the most part are builders, and builders are awesome folk. They understand the vagaries and limitations of Second Life, and they are usually patient with the typical merchant mistakes – say incorrect perms, or forgetting to pack an example. Because they will probably turn around and be selling their builds, so they know what all goes into the process.
My customers who are mostly builders also help me by defining a perceived need. One of my customers bullied me into making sunbeam sculpts, noting that the sculpt form wasn’t all that different from my plant forms. Most of my plant sculpts are from very specific builders requests that were just plain good ideas.
My friends all make things – be it music or buildings, clothes or jewelry, and of course, sculpts and textures. And we actually all work well together – offering ideas, setting up in each others shops. Lots of us collaborate, and they put up with me leaving them little presents 😀 I hope to drag some of them into this crazy blog idea that I am percolating.
Yesterday I had a customer tell me that they wished they “were artistic too”. I was a bit taken aback by this. Like when my husband bought me a drawing tablet “because I was an artist”. I don’t think of myself like that – I don’t have an artistic vision, I don’t have an aesthetic like some of my friends do that can take your breath away. I see myself more as a facilitator – I make useful bits so that people can make their artistic vision come to life. To me, that’s what makes Second Life so much fun – all of us creating together. Like we did in the Second Life 8th birthday exhibition:
Five of us collaborated in that build. Tigger made the atrium build, with the tunnel entrances and tubes that went through the underwater bit, and a lovely little tree and garden patch inside. Beautiful Shamen made the amazing tree islands and waterfall that flowed into it. Thane Woodford made the dancing Pan sculpts, and decided that we needed all 4 elements present – earth, water, fire and air. The animals made by Thane and I were strewn about, and I put in a couple little meadows. Miriam Donogal made some amazing stained glass textures, and the slate seen on the floor of the atrium.
See? The sum is greater than the parts!